AI Insights · Timothy · July 2022
Top 5 Racing Games Performance on Android in Lebanon, Q2 2022
Discover the performance trends of the top 5 racing games on Android in Lebanon during Q2 2022, including downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 racing games on Android in Lebanon showed varied performance trends in terms of downloads, revenue, and active users. Here’s an overview based on Sensor Tower data:
Need for Speed™ No Limits from ELECTRONIC ARTS saw its weekly downloads fluctuate, starting at around 792 at the beginning of the quarter and reaching a peak of approximately 986 by mid-June. The game’s weekly revenue also varied, peaking at about $53 in early April, then experiencing a decline, with a slight recovery towards the end of the quarter. Weekly active users followed a similar trend, starting at 3.7K and ending the quarter at 3.9K.
Mario Kart Tour by Nintendo Co., Ltd. experienced a relatively steady flow of weekly downloads, maintaining around 100 to 118 throughout the quarter. Revenue showed a few spikes, with notable peaks at $43 in late March and $17 in mid-May. The weekly active users saw a gradual decline from 2.9K at the start of the quarter to around 1.9K by the end of June.
F1 Mobile Racing, also from ELECTRONIC ARTS, exhibited a consistent download rate, with figures hovering around 100 per week. Revenue saw occasional increases, peaking at $15 in early May and late May. The active user base remained relatively stable, fluctuating slightly but averaging around 300 throughout the quarter.
Asphalt Legends Unite from Gameloft SE had a notable increase in downloads, starting at 396 and reaching a peak of 460 in early April, before seeing a drop and then a resurgence to 417 by the end of June. Revenue saw minor peaks, with the highest point being $18 in mid-April. Active users showed a slight decline from 2.2K to about 2.1K over the quarter.
CarX Drift Racing 2 by CarX Technologies, LLC demonstrated a significant increase in weekly downloads, starting at 261 and peaking at 667 by the end of June. Revenue showed some fluctuations, with peaks at $8 in late May and early June. Active users followed a positive trend, increasing from 549 at the start of the quarter to 966 by the end of June.
For more detailed insights and data, visit Sensor Tower.